- 出版社:Springer
- 出版年月:2025年 04月
- ISBN:9783031833465
- 装丁:HRD
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装丁について
- 言語:ENG
- 版次:2ND
- 巻数・ページ数:550 p.
- 分類: ソフトウェア工学
- 内容紹介:
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This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and large language models. It discusses applications to playing games, generating content, and modeling players, including use cases such as level generation, game testing, intelligent non-player characters, player retention, player experience analysis, and game adaptation.