ゲーミフィケーションと包摂:21世紀の教育への課題
Gamification and Inclusion
Challenges of 21st-Century Education
Inclusive Learning and Educational Equity
Boghian, Ioana (EDT)
Mareş, Gabriel (EDT)
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This volume addresses issues related to inclusive education and gamification and offers practical ideas for using games and gamified learning as effective methodological tools in inclusive education and in promoting inclusion in education.